#if UNITY_EDITOR
//-----------------------------------------------------------------------// <copyright file="DisableInPlayModeExamples.cs" company="Sirenix IVS"> // Copyright (c) Sirenix IVS. All rights reserved.// </copyright>//-----------------------------------------------------------------------
#pragma warning disable
namespace Sirenix.OdinInspector.Editor.Examples
{
    using UnityEngine;

    [AttributeExample(typeof(DisableInPlayModeAttribute))]
    public class DisableInPlayModeExamples
    {
        [Title("Disabled in play mode")]
        [DisableInPlayMode]
        public int A;

        [DisableInPlayMode]
        public Material B;
    }
}
#endif